# OpenTTD

Source: https://ported2browser.org/games/openttd/

Explore a transport-building browser adaptation through Epicport, alongside the OpenTTD project.

- Original platform: PC
- Genre: Strategy
- Year: 2004
- Updated: 2026-10-25T01:15:38.373Z

Also known as: Transport Tycoon Deluxe, TTD

A listing describes external projects. Check each project for current availability, file requirements, supported devices, and licensing.

## Browser projects

### Epicport Transport Tycoon
- Status: Project link listed; gameplay and device compatibility are not verified.
- Project: [Epicport Transport Tycoon](<https://epicport.com/en/ttd/>)
- Documentation / source: [Project documentation](<https://epicport.com/en/ttd/>)
- Author: Aleksander Guryanov / Epicport
- Controls: Mouse, Keyboard

Epicport presents a browser recreation of Transport Tycoon and labels multiplayer highly experimental. Its page says login is needed to save or load. This is a third-party hosted adaptation, not the current official OpenTTD desktop release.

### OpenTTD
- Status: Project link listed; gameplay and device compatibility are not verified.
- Project: [OpenTTD](<https://dos.zone/open-ttd/>)
- Author: dos.zone
- Controls: Keyboard

Browser project credited to dos.zone. Check the current project loader for its content scope and any game-file requirements. The source identifies an emulator-based project.

## About the OpenTTD browser project

The OpenTTD browser destination here is Epicport's hosted Transport Tycoon project. It offers a way to explore transport management in a tab, with routes, vehicles and connected production forming the core of the experience. Check the destination's current version and feature notes rather than assuming it matches a current desktop OpenTTD installation.

## Controls and getting started

A mouse and keyboard suit the map, construction tools and small management windows. Start with a modest route so you can check scrolling, zoom and construction controls before building a large network. Epicport labels multiplayer highly experimental, so coordinate around its documented limitations rather than assuming a desktop multiplayer setup will carry over.

## Files, versions and saves

Use the hosted loader's own instructions for assets and startup. Epicport's page says login is needed to save or load. Desktop modifications and save versions are not automatically compatible with a browser build. Check its current save workflow before investing in a long-running map. Gameplay and save durability have not been independently tested here.
